A downloadable game for Windows

A prototype of the project Haunted Halls Heist that I worked with during Spring semester 2023 at Uppsala University as a part of the Arcade course. I worked in this project for 4 weeks before changing to Coral Cleanup, to help the other team to make the game presentable for Gotland Game Conference (GCC). 


In order to play the prototype correctly, there needs to be 2 monitors and 2 controllers. One player controls the Thief that loots the mansion and the other player plays as the Ghost who has to stop Thief to looting and escaping the mansion.

Thief has to collect 6 items shown in the card and return to the start to win the game.
Ghost has to catch Thief to win the game.


In the actual project, I was mainly working with the controller - especially the rumbling feature that eventually was used for Arcade booth's fan and vibration -, optimizing the logic of collecting Items and the Item Coupon, and making sure Thief and Ghost are seeing things that are relevant for them. 

This prototype also includes my tests to balance Ghost, mainly with the


Credits will be updated properly later.
Igors Sorogovecs - Programmer, Product Owner & Lead Designer
Napat Ussawajaruwan - Graphic Artist (Furniture and Items) &  Scrum Master
Tuerxun Ailikamu - Graphic Artist (Characters and the Item Coupon) & Arcade Booth engineer
Quan Nguyen - Graphic Artist (Walls, Floors and Carpets)
Joel Owén- Lead Tester (also Level Designer but my prototype has my level)
Yuan Ning Wang - Sound Designer

Download

Download
HHH_Prototype_Build.zip 29 MB
Download
HHH_Prototype_Code.zip 654 MB

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