About the game:

Capytalism is a sliding puzzle game, centering on the story of a hungry Capybara heading to the market to buy food. Upon arriving at the grocery isle, it is presented with two options, conventional and local produce. Help the capybara get the different fruits and veggies, by sliding the baskets under them in order to collect. Each type of produce, local or conventional can be collected with its respective baskets: hay and plastic. Clear only one type of produce in each level and observe how the environment around you changes bit by bit once the level is completed.

Will you choose local or conventional?

About the modes:

Story Mode 

 - clear 10 levels to see the story of the Capybarra

  • Casual: moves are counted upwards for you to see how many moves it took
  • Challenge: try to clear levels within the 240 moves

Free Play
- play a level of your choice and clear it within the moves given for the level

Tutorial
- learn about the game mechanics without worrying the move counter

About the controls:
the game was designed a touch screen controls and mobile devices in mind while still enabling the mouse controls for the laptop/PC use. 

Menu:
Click = interact with buttons
ESC [Keyboard only] = kill the application

In-game:
Hold and slide = move the selected basket
Click a basket= rotate the basket
Click outside a basket = deselect the basket
ESC [Keyboard only] = kill the application

About buttons:
Speaker Icon = turn Sound Effects ON/OFF
Note Icon = turn Background Music ON/OFF
Left Arrow = return back to the Main Menu/Level Selection Menu
Circling Arrow = restart the current level

About the project:
The game was developed as the group assignment for the Leaning Game Development course (IFI7378.DT 2026K) in Tallinn University's Digital Learning Games program. The main criteria was to make a simple serious game. Our serious goal was to raise awareness of local produce and how small every day choices may impact the bigger events in ones surroundings. 

Credits:

Çagdas Karatas - Game Designer, Sound Designer
Alesia Zhuli - Lead Artist
Martin Lukas - Lead Programmer
Erik Nikiforov - Producer

Music used in the game

"Memories of Winter", "Footsteps in the Snow", and "Snowflake Dance" by Crescendo
"A Sad Meme" by David Renda (fesliyanstudios.com)
"Myon Myon March!" and "Hopeful Cherry Blossoms" by Synthmusic Solstice

Sound Effects used in the game

"Victory Sting 6" by Victor_Natas (CC BY 4.0)
"Item Pickup" by Strechy (CC BY 4.0)
"Itemize" by Scrampunk (CC BY 4.0)
"Modern UI Click" by yuugfr1a (CC0)

Updated 16 days ago
Published 23 days ago
StatusPrototype
PlatformsHTML5
AuthorEni the One
GenrePuzzle
Made withGodot
AI DisclosureAI Assisted, Code

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